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31.
高炮火控系统模拟训练及综合评价系统 总被引:4,自引:1,他引:3
提出了一种新型的基于计算机及计算技术的高炮火控系统仿真模拟训练及综合评价系统的设计方案。这一方案不仅注重了系统实现仿真训练的基本功能,同时还利用计算机仿真优势,强调了对训练效果的评估及对训练模式的总结。提出了实时决策支持的新概念 相似文献
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正弦波型直流无刷电动机位置伺服系统的变结构控制 总被引:1,自引:0,他引:1
在分析正弦波型直流无刷电动机数学模型的基础上,采用比例等速变速控制策略(PCV)设计控制器,应用于正弦波型直流无刷电动机位置伺服系统.仿真结果表明:与传统PI控制器比较,PCV控制策略可以明显改善系统的品质,并增强系统的鲁棒性. 相似文献
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“联合全资产可视化”及其关键技术 总被引:7,自引:1,他引:6
论述了美军"联合全资产可视化"(JTAV)的背景、目标、策略及主要因素,重点阐述了JTAV的关键技术手段--射频识别技术,包括光储卡、射频识别、灵巧卡和射频数据通信等.提出了我军装备维修保障信息化过程中急需研究和开发的相关技术及基础架构. 相似文献
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网络图式军用文书是战时通用装备保障文书中通常采用的文书形式之一,给出装备保障文书辅助生成系统的总体结构,将网络分析方法引入通用装备保障文书辅助生成系统的研究,在此基础上阐述了网络图式文书生成子系统的功能、数学模型及网络计算、网络优化的部分算法。 相似文献
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We study a pull‐type, flexible, multi‐product, and multi‐stage production/inventory system with decentralized two‐card kanban control policies. Each stage involves a processor and two buffers with finite target levels. Production stages, arranged in series, can process several product types one at a time. Transportation of semi‐finished parts from one stage to another is performed in fixed lot sizes. The exact analysis is mathematically intractable even for smaller systems. We present a robust approximation algorithm to model two‐card kanban systems with batch transfers under arbitrary complexity. The algorithm uses phase‐type modeling to find effective processing times and busy period analysis to identify delays among product types in resource contention. Our algorithm reduces the effort required for estimating performance measures by a considerable margin and resolves the state–space explosion problem of analytical approaches. Using this analytical tool, we present new findings for a better understanding of some tactical and operational issues. We show that flow of material in small procurement sizes smoothes flow of information within the system, but also necessitates more frequent shipments between stages, raising the risk of late delivery. Balancing the risk of information delays vis‐à‐vis shipment delays is critical for the success of two‐card kanban systems. Although product variety causes time wasted in setup operations, it also facilitates relatively short production cycles enabling processors to switch from one product type to another more rapidly. The latter point is crucial especially in high‐demand environments. Increasing production line size prevents quick response to customer demand, but it may improve system performance if the vendor lead‐time is long or subject to high variation. Finally, variability in transportation and processing times causes the most damage if it arises at stages closer to the customer. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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根据临床诊断支持信息环境的特点,结合Agent技术,设计了一套基于Multi-agent的临床诊断支持系统(CDSS)。该系统具有异构性、分布性、并行性和可扩展性,能适应CDSS的要求,有效地提高CDSS的性能。 相似文献
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We study a component inventory planning problem in an assemble‐to‐order environment faced by many contract manufacturers in which both quick delivery and efficient management of component inventory are crucial for the manufacturers to achieve profitability in a highly competitive market. Extending a recent study in a similar problem setting by the same authors, we analyze an optimization model for determining the optimal component stocking decision for a contract manufacturer facing an uncertain future demand, where product price depends on the delivery times. In contrast to our earlier work, this paper considers the situation where the contract manufacturer needs to deliver the full order quantity in one single shipment. This delivery requirement is appropriate for many industries, such as the garment and toy industries, where the economies of scale in transportation is essential. We develop efficient solution procedures for solving this optimization problem. We use our model results to illustrate how the different model parameters affect the optimal solution. We also compare the results under this full‐shipment model with those from our earlier work that allows for multiple partial shipments. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
40.
We introduce and develop models for a physical goods storage system based on the 15‐puzzle, a classic children's game in which 15 numbered tiles slide within a 4 × 4 grid. The objective of the game is to arrange the tiles in numerical sequence, starting from a random arrangement. For our purposes, the tiles represent totes, pallets, or even containers that must be stored very densely, and the objective is to maneuver items to an input–output point for retrieval or processing. We develop analytical results for storage configurations having a single empty location (as in the game) and experimental results for configurations with multiple empty locations. Designs with many empty locations can be made to form aisles, allowing us to compare puzzle‐based designs with traditional aisle‐based designs found in warehousing systems. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献